Thursday, December 15, 2011

George Whitman Is Dead and I Don't Feel So Good Myself

Yesterday marked the passing of George Whitman, owner of the Paris bookstore Shakespeare and Company.  The world has lost a treasure. I fear this passing is indicative of the passing of a generation, a lifestyle of print media. May we continue with our electronic books with wild abandon but remember those free markets that came before us.  NYTimes

Well, that was wildly dramatic.  Next I would like to preform a reading from my new play, "The World is Fucked and I Want a Condom." Who says I can't get deep?

Tuesday, December 6, 2011

Child's Play, Worth Your Time


When I was little, I had a problem chewing on my lower lip.  This problem developed into a cyst that had to be removed from my mouth surgically, involving an overnight stay in the hospital.  That night scared the crap out of me.  I remember telling my mom that I loved my sister for good golly sake, the worst thing a small boy can admit to.  The best I can say from that experience is that it left me with an unease of hospitals and a small spider-shaped scar in my inner lip, which is kinda cool.

Then, a couple of years ago, I witnessed the other side of the bed.  The girl I was dating's little boy came down with pneumonia.  He had to be put in the hospital for a couple of days.  Seeing the worry on his face, being in a foreign place, poked and prodded while his mommy and dude-in-over-his-head stood by and watched... Shit, that haunts me.  I know how he felt.  So I did what I could: I went and got his toys, books and videos.  We played trucks up and down the halls (the nurses loved us), we read when he could not sleep cause the oxygen nose thingie just is not made for comfort and we fell asleep to the 312-334th viewings of Curious George (that movie also haunts me, too.  Damn you Will Farrell).  Point is, distractions and normalcy make a hospital visit so much better to a small child.  Play is good.  Don't worry, I am sharing for a reason.

Last year, I promoted the charity Child's Play.  I am still doing that.  Created by the webcomic folks at Penny Arcade, Child's Play is a worthwhile use of your attention and money.  Listed as "a chance for gamers to give back," the charity raises money and materials for children's hospitals around the world.  They give the distractions that so many children so much sicker than me and my little buddy ever were really need.  Child's Play helps children in need play, and honestly I cannot think of anything more worthwhile.  'Cept maybe Smile Train... or the Ronald McDonald House... Dammit, stay focused...

So, a charity by webcomic-isists you say... How good can it be?  They only already crossed 1 Million dollars in donations and gifts this year. But, if you still do not trust the hellions over at Penny Arcade with your money, that is fine.    In conjunction with hospitals around the world, Penny Arcade has set up wishlists over at Amazon.com (This link is for the Children's Hospital in New Orleans, my personal favorite and closest to home.)  That way you can donate directly to the hospital if that is your bag.

As librarians we give a lot, if not all, of our time helping.  If you feel that is enough charity, I will back you everyday of the week.  And if you already donate your money or time somewhere, bless you as you are better than I will ever be.  But if you feel like helping a few kids to play, throw out some money for a book, DVD or video game to a kid's hospital.  You make the world a better place, but there's always ways to make it just a little better.  That's coming from a real cynical bastard, so you know it's true.

Notice:  Know that Child's Play is a nonprofit organization.  I have not received any money, nor will I receive any money for this posting from Child's Play charity.  I support this charity of my own free will and have not been taken over by said organization as a ploy to integrate webcomics into the library community.  Unshelved already did that anyway.

Monday, December 5, 2011

School Library News: Buying Kindles and English Kids Can't Read

Lexington Elementary School in Monroe, LA has bought Kindles for their students in hopes that the electronic readers will promote student book clubs or something.  The kids definitely not use them to play games and surf the internet, they swear.  TheRepublic

A study by people with accents concluded that almost 4 million U.K. kids, almost 1 in 3, do not own a book.  When surveyed, the kids thought Doctor Who was the most bad ass Dr. Seuss character. TheTelegraph

Palmyra Library Shills for The Electric Company

The Palmyra Public Library of Palmyra, PA has entered into a fundraising agreement with the Stream Energy electrical company.  The agreement is simple, the library switches to Stream Energy (nope, not "steam," I read it wrong at first and thought of librarian's shoveling coal) and convinces their patrons to also do the switch.  For every patron they get to switch, they get $4 per month for however long that person keeps an account. LDNews

I am torn, frankly.  On one side, we got a great funding opportunity from an unexpected source.  On the other, we have a library being sponsored by a private company.  Wherever you stand on the privatization of libraries, it has to start somewhere.  Sure, right, there is no effort by Stream Energy to influence the library or take over its services, but we can all see that this is more than the average donation.  Why not go further?

Hell, see that image to the left of "The Electric Company"?  It's an advertisement.  Click on it and it will take you to Amazon and I get little to nothing.  Tons of images of books on a library website have linked to Amazon could generate tons of revenue for a possible library but wouldn't that be a little wrong?  We shall see.

Wednesday, November 9, 2011

Google Plus Plus Library Minus Trouble

So your library is all about the social networks.  Your staff twitters, they blog, they tumbr...ize... they got it all down.  Well, now the great and mighty Google has opened the curtain on Google+ and the Page feature behind it is a nice guy looking to give you circles and connectivity.  We at the Banned Library (if you add us to your circles, we will come... eww, sorry) have played around with it for a day or so and have come up with a couple of great ways to use it in the library.  Most of them can be replicated with a variety of tools and other social networks, but Google+ puts them all in one nice, if not clinical looking, package.

The entire reason to use social networks with your library is to connect to your patrons.  Google Plus does this great, allowing the same wall posts (called stream), photos, and other uploadables that you used on that blue network.  Sharing content and reader advisory is easy as a cut and paste link.  This leads to the best thing that Google+ can do better than the other networks: Circles.

Circles are an enhancement of the "share with your friends" feature.  By dividing your fan base into groups, you can give each of them the news or information they are most interested in.  We started by creating several circles, such as "Friends of the Library" and "Bookclub" that we knew would need specialty information every once in a while.  If everyone needs to know, simply throw it out as "public."

Hangouts are another cool feature in Google+.  Back to the bookclub option, if a member can not make it, they can still be around via voice chat.  Since they got the same information as everyone else through circle updates, everyone is on the same page (pun intended).

Now this might seem like a Google fanboy rant, and that is because I kind of am.  Google+ Pages do have their  problems, though.  Some, like only one admin account at a time, may be fixed in the future.  Others, like having to wait for people to add you to their circles before you can interact with them, are understandable if not frustrating design features.  The major complaint I have is I could not find integration with Google Books as of this writing, which would really help create content for readers advisory.

The most problematic element of Google+ Pages is that its new.  Early adopters will be right on it but it may take some time for the network to take ground.  Do not worry, though, simply create content just like you would for the Blue Network and people will come.


Role-Playing Disasters: The WME

I have been working on my NaNoWriMo novel using Dungeons & Dragons mechanics because I am not very creative and want my scenarios to be a little more haphazard.  Well, with all this re-immersion in role-playing, along with The Spoony One's Counter Monkey Stories, I have been reliving many of my own role-playing tales.

If you have never played D&D or any role-playing game, think of it this way: it's a play where all the actors have not read the script, most of their actions are dependent on a roll of dice, and a narrator (GM, Game Master, or DM, Dungeon Master; the guy describing the action) is your asshole friend.  Role-playing stories are often entertaining because with a good GM the roll of the dice can be awesome to behold ("You cut the dragon in half with your fist while cursing his mother!") or just plain goofy ("You miss the dragon completely and hit yourself in the balls.").  Most of the time the game is rather mundane ("You hit the dragon and it takes 5 damage").  A good GM makes it challenging while telling a story. A bad GM will either try to kill your characters or softball you in a cut and paste story.  For the most part, my GM was a good guy that chose the wrong group to play with.

I really only played in three real campaigns: a D&D game that ended with Thunderdome and total party kill, a D20 Modern game that ended with a sniper and rocks falling in a major metropolitan area, and a LARP I guested in where I was an invisible fairy and Santa Claus in the same night.  This story is part of the D20 Modern game and a guy that I will refer to as the "Worstest Medic Ever" or WME.

D20 Modern is essentially D&D in a modern setting where your characters come from all walks of life.  Magic can be involved, but it is often under-powered and almost useless (if you want a modern/future RPG with magic, play Shadowrun).  The players are gathered together in a crew to pull a heist, save a hostage, or any other modern scenario.   Our crew included a lone gunfighter/gambler, a noble Marine sniper, an ex-Mob assassin, and the Worstest Medic Ever.

Now, I do not remember the whole story, but somehow we ran afoul The Mob.  While out on a heist for the MacGuffin Thingie in the museum, we were ambushed.  Through a series of really bad rolls, everyone was knocked out except the medic.  The medic, instead of trying to revive our players like a fucking medic, leveled the shotgun he had no skill in using and attempted to take on the six badass dudes that had just cut down his partners.  He lost.

Little background.  The guy playing the medic did not understand how to play a medic.  He wanted to run into every scenario guns blazing and healing himself like Rambo chewing on stuff that would make a billy goat puke.  As much as we attempted to explain to him that he was a support character, he would not have it.  In any other game of D&D, this would result in natural selection, the character would get his dumbass killed and learn from the experience.  Normally.  In this case, the WME had the luckiest damn rolls I had ever seen.  He ran into rooms full of enemies and somehow walked out free and clear every damn time.  If he got near death, he would roll to damn near defibrillate himself back to life.  The GM wanted him out of the way, and the ambush was how he planned to do it.

The ambush was a setup by the GM.  We were destined to lose.  Why?  The Mob needed a medic because the head of the family was dying.  After they took us all down, they kidnapped the WME and took him to their stronghold.  They would make him save The Boss, accidentally feed him some information we would need to know, then tie him to a chair in the basement to wait for the rescue party.  Several scenes of fun roleplay for the WME to get the game back on track interspersed with us fighting to get into the stronghold.  Once we rescued him, we would all kill The Boss, therefore taking down The Mob and walk off into the night as heroes.  It was a good plan by the GM.  Damn it if not for free will.

Here's what really happened:  the crew woke up to find the WME missing.  We noticed a homeless guy standing by that witnessed the entire thing, including hearing who took him.  The ex-Mob assassin guy had knowledge of where The Boss lived and that it was lightly guarded due to his arrogance (or something).  We went to gear up to kill bunches o' mo-fo's.

Meanwhile, the WME woke up being dragged into a very posh bedroom.  Armed men surrounded him.  On the bed was a very sick old man.  He was told to fix The Boss or die.  He fought one of the guards and got a gun, holding The Boss at gunpoint.  The guards overwhelmed him and (because it was a good role-playing) the GM said The Boss was impressed and repeated the offer of fix him or die.  The WME attempted to poison The Boss medically, but failed.  Due to his repeated insolence, he was taken down to the basement and handcuffed to a chair.  On the way to the basement, he learns that if The Boss had died, all them men would probably defect to the other mob in town due to non-payment or something.  Effectively, all the WME had to do was wait to be rescued then tell the crew to kill The Boss and all this would be over.

This was the point where the crew was supposed to assault the stronghold where the men were fighting half-assed.  Easy, to be sure, but we all just wanted to get into the story and finish the campaign.  But the WME had other plans.

Turns out he took a bunch of skills in acrobatics and lock picking.  Why a paramedic would need to pick locks or do acrobatic stunts is beyond me, but the GM had allowed the character to be built that way so he let the guy try.  The WME failed to pick the lock of his handcuffs, but he did manage to stand up in such a way that allowed him to move around.  The door to the basement had been left open, so he decided to make his own way out.  Keep in mind this meant walking with his hands cuffed behind his back to a chair.

He gets out of the basement and stumbles into a guard.  Somehow, he fights the guy to the floor and knocks his gun away.  Then he utters a phrase that even left the GM stumped.

"I'm gonna try to use my medical knowledge to bite his throat out."

Yep.  This guy decided his medic, handcuffed to a chair and duck walking around an enemy stronghold, had lost his damn mind and could use his medical know-how to rip a man's throat out with his teeth.

The GM, in an "are you shitting me" position, told him he could either try to attack like a madman or use his knowledge, but not both.  If you are that out of your mind, you do not get to use your mind.  So the medic decides to try to use the chair to knock the guy out.

He fails.  Sorta.

What he manages to do is trap the guard underneath him while he sat on the chair.  Now he is full blown trapped, if he moves the guy can get up and beat him down.  At this point I think the GM just wanted to have a funny scene for us to come across.  But WME is not done.

He figures that because now he is sitting down he can use his knowledge to cause as much pain to the guy as possible so the guard would pass out.  He passes his check and begins repeatedly and savagely kicking the man in the groin.

The GM gives in.  He tells WME that this is what he is doing for the rest of the encounter.  The crew goes into action, using explosives to cause a diversion and the assassins knowledge of the base to guide us to the medic.  We find him, still kicking the defenseless man in the groin.  It turns out the man the WME has been torturing is the assassin's friend who he promised to help get out of The Mob.  In a rage, the assassin kills WME with one shot to the head.  All that struggling wasted.

We continue, the tortured friend telling us about the sick Boss.  We go upstairs, cap the old man, set fire to the stronghold and go home.  The campaign continued (far longer than it should have, ending in TPK) but WME was never, ever revived and the guy playing him soon quit the game.

Here's the lesson:  Know your role when role-playing.  If you play a medic, then heal people.  If you want to kill guys, take a class that kills folk.  You are part of a group, not a lone man.  Also, the GM might be your friend, but if you fuck with his story your character will meet an untimely end.

Tuesday, November 1, 2011

NaNoWriMo: The Reason I Won't Be Updating Much

Well, anybody who reads my drivel may notice a distinct lack of drivel over the past week due to some life changes.  Sorry, crazy readers, but that will continue throughout the month of November due to "National Novel Writing Month" or NaNoWriMo for short.  The task is simple: from November 1st through 30th, write 50,000 or more words that form a cohesive narrative, or "novel book thingie."  With an output at average of 1,666 words per day, this will consume my time, mind and body.  Won't you join me in this foolishness?  Also, the goal is not to finish, but to try.  Trying saves your soul.

What's my novel about, you ask?  Not sure yet, not really.  It's titled All These Scars and will be about an adventuring veteran and a loser guy.  Can't say more other than I have been reading up on D&D and Fried Green Tomatoes was on the cable the other night.

If you want to join me in this, go to www.nanowrimo.org and sign up.  I am listed under username bannedlibrary.  Time's a wasting.