Showing posts with label minecraft. Show all posts
Showing posts with label minecraft. Show all posts

Thursday, August 18, 2011

Don't Counter-Sue, Play Video Games!




Minecraft Foam Pickaxe
Or use this to bash their heads in!
Notch, the developer of the Minecraft video game, was sued by Bethesda (makers of the Elder Scrolls games) for using the word "scrolls" as the title of his upcoming project.  Bethesda claims that Mojang (Notch's company), is trying to use a word that they use and this will somehow hurt them.  Or something.  As a librarian I should understand all the copyright mumbo jumbo, but it's all a bunch of bull hockey. What is better is the response Notch gave:
Remember that scene in Game of Thrones where Tyrion chose a trial by battle in the Eyrie? Well, let’s do that instead!I challenge Bethesda to a game of Quake 3. Three of our best warriors against three of your best warriors. We select one level, you select the other, we randomize the order. 20 minute matches, highest total frag count per team across both levels wins.
If we win, you drop the lawsuit.
If you win, we will change the name of Scrolls to something you’re fine with.
Regardless of the outcome, we could still have a small text somewhere saying our game is not related to your game series in any way, if you wish.
I am serious, by the way.  - Notch's Tumblr
Hell yeah! This is almost better than the idea Rocky IV had to settle all country disputes with boxing.  Almost as good.

Tuesday, July 5, 2011

Call of Dewey: Modern Librarians Create Video Game

Scene It? Twilight
shudder
Librarians at Fairfield University in Connecticut have created a video game to help with freshman orientation at their school library.  The video game was inspired by Scene It (hopefully not the Twilight edition) as a point and click question and answer type game to familiarize students with basic library functions. [Library Journal]

This is a cool step in teaching the young'ins about libraries, but how about we go further.  Video games were doing 3D animation nearly twenty years ago with titles like Doom and Duke Nukem.  Why can't there be a tool like that in libraries?  With lower graphic standards on extremely popular Internet games (Minecraft, how I love thee), someone out there could create a virtual library that users could run around in, click on switches and items and be led to real time catalog searches and eBooks.  Think that's a weird idea?  Ask anyone who played the first Dragon Age or Mass Effect games how much crap there was to read in those games.  A 3D virtual library could revolutionize catalogs as you could look at a library shelf in real time, see what's there, pick out an ebook version, or just find something interesting by browsing.

Looks like a library to me.
If any programmer out there wants to start programming this library "game" I have presented, be my guest.  If you make money on it though, I want a kick back and a mention in the credits.  And you better follow me on Twitter.